In the name of Open VR

By May 18, 2017Dev Blog

Big strides made last night. It seems that Devin replicated and improved the bow/arrow shooting mechanic last night. Thats pretty impressive for a guy that doesnt own a headset with hand controllers.

After an hour of pulling our hair out we discovered that what open vr/steam calls the trigger function on the controllers isnt really the trigger…. Its actually called hair-trigger. Pretty intuitive right? Another small victory against the trainwreck that is steamvr. All the stick slinging functions are there for the most part.

I’m working on the base bow model and the rigging system for it, which turns out to be more complex than I thought.  Who doesnt like a challenge though right?

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