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By May 16, 2017Dev Blog

Remember when I said that SteamVR was going to be a headache? Its turning into a full-on migraine.
Keeping things like controller setup and menus persistent from one level to the next is offering up quite a challenge. We made some progress last night but its slow, all due to the massive lack of documentation on Steams behalf.

The shop, where you start new games, purchase upgrades, etc is coming together. Devin has the level/map loading working well. I’m working on the load screen art now, which just happens to be part of the SteamVR stuff…. any wagers that its going to be a pain free experience?

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