Its just a flesh wound………

By June 4, 2017Dev Blog

Multiplayer is working well, Devin got most of the kinks worked out. We started on making the NPCs travel from their spawn to a destination point. Unity’s navmesh has proved to be a less than perfect solution to something that would seem to be so simple….. but we are working around it. Things are moving along, we can shoot and kill enemies now. I’ve worked on a few sounds for arrow hits and effects as well as some visuals. I’m starting to see what this is going to be and Im still stoked about it.

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